Dressing Activities as a Game is Enough to Shift Motivation, psychology study finds

From gamification-e-learning blog

Gamification, E-Learning

game

This is a segment of the original article. Click the “Read More” link at the bottom of the article to see it in full. I did not write this nor do I claim to. This is all curated content that I have read and found interesting.

Lieberoth - 2014 - Shallow Gamification Testing Psychological Effects of Framing an Activity as a Game

Or at least, that’s what our study at Aarhus University found. Something had been bothering me for a while about gamification – both as a game scientist and as a psychologist trained in evidence based practice. All this talk of gamification involves a lot of yphe and claims about game elements like badges, levels and achievements, but pundits never bother to dissociate the effects of each such mechanic. Would it make a difference if we removed, say, the leaderboards? What if we took all the game rules out? What if visually and verbally presenting something as a game is just as important as the…

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